﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace JumpNFight.Weapons
{
    class MiniGunWeaponSystem : BulletWeaponSystemBase
    {
        public MiniGunWeaponSystem(Game game) :
            base(game)
        { }

        protected override string BulletPSName
        {
            get { return "Particles/MiniGunBullet"; }
        }

        protected override string WeaponName
        {
            get { return "Weapons/MiniGun"; }
        }

        protected override int ShellCount
        {
            get
            {
                return 1;
            }
        }

        protected override bool ShakeWorldOnFire
        {
            get
            {
                return true;
            }
        }
    }
}
